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EDIT: Decided to go ahead and finish one of those renders. dcNET gets its first taste of the fifth generation with a new Wargle render, whoohoo! Pretty bird. And seeing as Wargle is currently my favorite fifth-gen Pokémon, you might be seeing a bit more of it around here sometime soon...
As promised, I uploaded some of the sketches I made for that meme-thing (specifically Mightyena, Giratina, Torchic and Rampardos). I'm debating whether or not I want to upload the rest, because they're really, really bad and stupid and don't need to be displayed on their own. On the other hand, though, Morty *is* awesome and those note-playing secret base mats need more love... hmm. I'll sleep on it.
Sorry for the update drought there. School started and managed to do terrible things to me even though I only have class two days a week this quarter. At least there're only a few weeks left, bah.
Anyway. Yesterday I filled out an art meme about favorite things in Pokémon games, and I uploaded it to the fanart gallery. It's there, and you can view it, but... well, something seems to have gone horribly wrong with the gallery software. It's displaying all of the thumbnails vertically, and the lightbox script seems to have borked out completely (so you can't see the description that goes with the new image, for example). I didn't do anything to fiddle with them recently, so I have no idea what happened. The gallery and a few other things around here are due for some maintenance/updating, however, so hopefully that will fix it. I'll probably upload at least a few of the images used to fill in the meme after said fixing. (Assuming I can fix it. Because, you know, I don't know what's going on.)
I should also have two or three new free renders sometime soon. Hopefully. More substantial updates should come with the break in a little while.
EDIT: Yup, a quick update fixed everything. Business as usual on the gallery front. Sorry if it was borked for a while before I noticed.
A small update, but a spiffy one. (And one that comes only a day after the last... has that ever happened before? Two days, maybe, but... whoa.)
Infrequent updates aside, let's get down to business. There's another picture in the requests/gifts section of the gallery, a Blaziken drawn as a prize for the contest I held on dA at the end of last year. dcNET also has its first sibling site--a position I'd never really considered but am more than happy to accept--in Studio-Revolution.net. SR.net is a small site but is full of unbridled, unadulterated awesome. This comes primarily in the form of the fanfic Anima Ex Machina, which you should probably check out, but Jax is an all-around great writer and awesome person and everything else up there reflects that as well. Go on, what are you waiting for?
Oh, and don't forget Hiram Farm! :)
I can meet them! No, really, I can! Sometimes!
I said I'd get the written version of the ref scale up on the site before my break ends this Tuesday. Lo and behold, I did! If you've been using my calculator then you should read it over--it'll give you a better understanding of why the calc works the way it does and what's going on, which will come in handy when explaining things to the head ref, making calls about tricky moves, and figuring out how to come up with your own rubric should you so desire. Go, go, click, click! (Maybe next I can fix that horrible ASB for beginners page. Ugh.)
Fear not, non-ASB-nerds: I bring something for you, too! There are three new renders up on the free goodies page (Pikachu, Marill and a new-and-improved Lucario), all of which are of vastly superior quality when compared to the old stuff up there. God only knows why I haven't axed said old stuff, but I guess maybe I'm laboring under the impression that someone out there prefers crappy attempts at cel shading to halfway decent art. Must be somebody like that somewhere, right? Right?
The Pepsi Refresh project is still going on, by the way, and Hiram Farm could still use your help! See the previous update for more info on how you can give them a hand.
Speaking of reminders, remember that I will be taking DexGenesis offline completely at the end of next week. If there's something you want to recover, I suggest you do so now before it's all lost to the sands of time. Don't say I didn't warn you.
Hey guys. I don't have anything substantial to add just yet, though I am determined to get the written reffing scale done before I go back to class; just working through a backlog of non-dcNET obligations first. In the meantime, though, it would be awesome if you guys could do a friend of mine a favor and check out this link. It leads to a page of the Pepsi Refresh Everything competition, benefiting a project called Hiram Farm. The idea is that you can vote for a project once per day in a bid to boost its rankings. The top ten projects in each category get a grant from Pepsi to help get them off the ground or reach a certain goal. Hiram Farm is a project run by this friend's father, intended to provide a constructive place for autistic adults to spend time. It'd be a big help to them and their community, and if they can place in the top ten they win fifty thousand dollars, so it'd be pretty awesome if you could give your support and vote for them at least once, if not once a day!
Unfortunately voting does require that you sign up for a free account on the Refresh Everything website, but it only appears to need that so that it can keep track of the number of votes you've made per day. You can uncheck the boxes that ask if you want newsletters--I haven't been sent anything so far--and if it really bugs you you can always use an old email address or something, or sign up for a quick free one you can use for junk stuff.
Thanks in advance for any help you can give Hiram Farm. Here's the link again, just in case you missed it: Hiram Farm @ Pepsi Refresh. (Oh, and if you've got a Facebook page or Twitter account and can spread the news to your friends, that'd be cool too!)
Aaand we're back to updating in the wee hours of the morning. Yay?
Let's get the unpleasant stuff out of the way first. After spending some time really thinking about it, I've decided that it'd be for the best if I closed my forum, DexGenesis. I'm not going to get into the gory details here--if you want to know more, you can see the post I made on the forum itself. In a nutshell, it just wasn't something I felt I could honestly devote my time to, ADD as I am with most of my obligations, and therefore it wasn't fair to everyone else for me to just leave them there and more or less ignore the place as I have been. I still think that the basic idea is sound, and I would like to see some community-generated regions and similar projects get off the ground; they should just be run by someone who's a better admin than I am. Ah, well. You live, you learn, and now I can do a better job of keeping on top of the other things I need to do (or trying to, anyway) without feeling guilty. Note that I will be deleting DG eventually; I'll leave it up for a little while so that any interested members can save any posts or other information they need to, but I'd rather like to be able to reclaim that server space and subdomain slot. If you think there's anything you want to back up, please do so as soon as possible.
On a lighter note, I've finished that game I mentioned last update. If you look in the Inane Nonsense section of the menu, you'll see a little thing called porygonfindsskitty. It's a very simple game that doesn't take long to play, but it should be good for a few chuckles (especially if you're bored or need to be cheered up, but even if you're just curious about it). Perhaps the best part about it is that the list of items in the game is extensible, and apparently I'm terrible at coming up with them because I only have 100 when I'd intended to release the game with more. If you think you can be more entertaining than I am, I welcome your item submissions; see the bottom of the porygonfindsskitty page for more info on that.
The rest of the update is really just minor stuff. I'm sending off another affiliate application or two; I've fixed the ASB calculator page so that you don't have to click an additional link to get to the calc any more; I'm trying to get the written version of my reffing scale up before my woefully short summer break ends in mid-July; I'm probably going to be drumming up a better layout in the near future. I also have plans for a few updates to the Phoenixdex, and I'm hoping against hope that another project I've actually been working on on-and-off since 2007 will be able to get off the ground.
That's all for now, folks. Phoenix out.
EDIT: ...have I ever actually had more than one thing to report in a single day before? Wow. Anyway, dcNET has its first affiliate: Floatzel.net! In case you haven't heard of it (and if you haven't, why not?), it's a big, booming site with a lot of great content, covering Pokémon, Mario and several other topics. Among its attractions are a popular series of "Let's Play" videos and the most hardcore Pokémon fan quiz I think I've ever seen. Give them a visit if you haven't already.
First of all, I finally got around to cleaning up the last of the sitely pages that was in dire need of a makeover (under "Main" to your left). Nothing drastically new or fancy there, but now they're more up to date and I am less embarrassed to say that I wrote them.
More importantly, I've made a pretty big update to the ASB reffing calculators. They've been woefully bad (especially the energy calc) for the longest time now. I was originally just going to fix the formulas in the Instacalc calculators that were already there, but in the end I just decided to put the poor things out of their misery. I've completely redone them in Flash; they are now more intuitive, cleaner, slightly less ugly and, best of all, impossible for you to mess up by accidentally changing the name of a variable or erasing too much in one of the fields. The damage calculator is more or less the same, but I have changed the way I calculate energy so that it actually makes half an ounce of sense. If you've been using the old calculators, stop that and go play with the sexy new ones instead.
I will probably also be adding a written version of the scale to the site for reference (after all, it's not that great an idea to use a scale without knowing how it actually works).
I kinda burned myself out after rushing to get the Phoenixdex open, so that's part of why there hasn't been anything new. I'm working on stuff, though. In the meantime I've added another one of those sexy pictures to the art gallery, so you can go distract yourself by staring at the pretty Lugia for a few hours.
...oh, and I added a new battlefield to the ASB Stock Arenas. I'm planning on coming up with a few more like it eventually; the idea is too much fun not to explore any further.
I've decided to put the Battle Factory page on hold for now; I'm not ditching it completely, as another new project I'm not going to tell you about could potentially make it useful, but it's officially been shoved to the back of my list of priorities so I can work on other things that are more current/relevant/um. This does include the ref guide, which I am coming to realize is slightly more relevant than I first thought it would be, but I am once again upset with the way it's structured and so will be rewriting it *again*. I'm also going to be rewriting a few of the other pages around here, like the "About" pages and what have you, so that they are less ridiculous and embarassing. Get your laughs in now, kids, they'll be getting an overhaul soon enough.

